This page serves as an archive of all the audio files, including sound effects and music, used in Realms of the Haunting. We also want to focus some of attention on the cues of certain audio segments, examining their placement in the game and speculating on their symbolical quality.
Update January 11 2017
As Sascha's distribution of the Extraction Tool for Realms of the Haunting brought to my attention, a gifted and kind-hearted ripper by the name of Yagotzirck has finally managed to access and extract all of the game's data, including audio files (speech and special effects), which I was hitherto only able to provide as dilettante in-game recordings. You can download these magnificent new year's presents as compiled by ZDoom message board user Dynamo over here.
- Mansion (1), also used on the opening screen
- Mansion (2), Mausoleum
- Mansion (3), after meeting Rebecca
- The Tower
- Raquia, Arqua
- St. Michael's & Vicarage
- Belial's Prison
- The Devil Take the Hindmost
- The ominous sound effect indicating the start of a new chapter.
- Upon unlocking the door to Florentine's Library with the small Quartz Idol, we trigger a disembodied security guard, asking for a specific password.
- As we set foot into the dark Caverns, we're welcomed by a grim disembodied voice calling us infidels and summoning its demonic allies to obliterate us.
- The jingling, humming sound that we hear when approaching a Tower Gate.
- Interestingly, the Sarcophagus of Almaz Dazaar inside the Mausoleum also emanates this specific sound.
- By taking the Rune Guide, which is protected by a green ward, we call upon the wrath of a disembodied voice that summons various demons to obliterate us.
- This short solemn chant which can be heard in several different locations.
- When treading through the shimmering portal in the Mausoleum into the viridescent throne room where Adam's hands are branded.
- When uncovering the Angelic mural in the Lady Chapel of St. Michael's, revealing the secret stash of Aelf's Helm.
- In Raysiel's Tower, by combining the incomplete Spirit Ring and the Amethyst.
- Weeping Woman
- Inside the stone-walled room in the Mausoleum, containing the Lever Key, we hear the unsettling sounds of a weeping woman and a beating heart, seemingly originating from behind a small drain grate.
- In one of the dark corridors of the Mansion.
- Mocking Children
- The disembodied laughter of these cheeky little monkeys can be heard inside the Mansion's *Armoury, and secondly when we fail the *platforming section before the Observatory.
- The ambient noises, such as dripping water, echoing through the Caverns.
- By setting the hands of the Grandfather Clock in the Mansion's Study to 6 o'clock, the clock case opens and plays a little chiming tune.
- The pleasant and peaceful chirping of the birds in Raquia.
- Broad Sword
- Winchester Shotgun
- Creator's Staff
- Florentine's Staff
- Aelf's Dagger
- Belial's Wand
- Eternity (1) & (2)
- The Marked One Approaches!
- Will He Destroy Us?
- Or Save Us?
- Does He Have the Power?
- Must Have the Power!
- Take Us Back to the Gardens!
- Walk with us!
Voices in the TowerEdit
- My name? My name is hate, man-child.
- We all labor against our own cure. Death is the cure for all disease.
- The Seals are fast. Where is the power you promised me? Answer me, Abaddon! (Unsure if it's him.)
- I will avenge and kill the Son of Adam.
- There is a Reaper whose name is death and with his sickle keen, he reaps the bearded grain at breath and the flowers that grow between.
- For I have seen, and yet I do not fear of him.
- Give me the blood of Man.
- And he that will his health deny, down among the dead to lie.
- And to you Father, what does Thou ask of me?
- Daughter, come from there and see the fire in the sky.
- Child of Heled. Sleep - sleep and cometh upon thy wings to me.
- It is Raym. And with him follow the hordes of Hell.
- By the Laws I cannot refuse, yet what you do Florentine is against the laws set before. What I do I do because for me there is no choice.
- ... with the fires of Wrath, he shall consume...
- And the moon shall turn as blood and the Sun as sackcloth, in the last days.
- Not until the last days, my child. Remember that.
- Stand I say. Stand for the Light. Rally to the walls and fight!
- It shall be here Antoine, here in the forests of Falshire that they shall fall. Then, our spy shall move and Aelf shall fall from within.
- The Yielders are come. Run to the Gates!
- He plots against me. His vision is great but my will is the stronger.
- ... and there to die upon the hill. Take him!
- You hide and skulk within your walls but for you, heh heh, for you, there will be nothing. Do you hear me?
- The beast has fled to the Tower, and with it our bargain. I warned you against making the Dodger your own, Florentine! Now we will all pay!
- It has fallen my Lord. The Chamber is theirs. It was Thomas. The traitor was Thomas.
- The Templars come. Look, there. Above the mount. The legions of darkness are come. To me, to me. Rally to the Banner.
- A man will come. But his face is hidden to me, my Lord.
- Seven are the Stones and Seals. With Thy word, are they enough?
- And in those days, a star will fall.
- ... the minions of the night walk this very hour. Wouldst you see? Wouldst you see how they shall take the Soulstone from them?
- My Master brings good news of the times...
- Come, join me son of Adam. It would be unfair to leave them all to me.
- ... hold him... hold him! Damn it Priest, the wards are failing. Close it up... now. Bind it... do it now. The Dodger is breaking the line...
- Once touched, no man may lay his hand upon the blade.
- And each Seal is his word, lest no Man touch their power.
- Give the command! The associates will fall.
- I have seen the Templars have stood within its walls, but for you there will be nothing.
Sound is a predominant feature of Raquia, as we shall see further on during our exploration of Raysiel's Palace, where sound and the lack thereof have been specifically implemented in the puzzles that await us.
Apart from the blissful song of the birds accompanying our stride through the Elysian gardens of Raquia, these acoustical elements are worth taking note of:
- Earplugs: Inside one of the chambers in the Rotunda of Riddles we find a set of earplugs, reminding Adam and Rebecca of the ancient Greek myth of Odysseus, who put wax in his ears to avoid the deadly song of the Sirens. We need to wear these devices to protect ourselves from the humming figure in the Siren Room.
- Bell Room: After entering and striding through the silent corridors of Raysiel's Palace, we enter a large chamber with several moving platforms and staircases. On the ceiling we an imposing bell which has several Olympian statues with hammers affixed to the side of it. The floor is largely covered with cogs and repeatedly falling or treading on these will prompt the bell ringers to smash their hammers against the bell's corpus. Raysiel, the evidently rather sound-sensitive master of this place, will wake up and intern us for eternity.
- Squeaking Doors: Some of the wooden doors in the Room of Riddles will produce a squeaking sound when opened without caution. Apparently, we need to apply some oil to their rusty hinges before entering.
- Nightingale Floor: One of the rooms in the Rotunda of Riddles features a Japanese 'uguisubaru' Nightingale Floor whose wooden boards are intentionally so designed and arranged to produce squeaking noises when treaded upon, in order to expose undesired visitors and trespassers.
- Silver Armlet: This accessory is covered in some wondrous script, apparently magical runes which according to Rebecca, indicate a form of magic connected to sound or lack thereof, giving us an implication to its use: by wearing the Armlet, we're able to traverse the above-mentioned and otherwise creaking Nightingale Floor silently and unharmed, allowing us to retrieve the mandatory Rainbow Gem from a small chest.
- Falling Book Stacks: The small study inside the Rotunda of Riddles is filled with several book stacks, intentionally placed in such a manner that they fall over if we break the (initially invisible) laser rays connecting them, apparently producing a rumbling noise which irritates Raysiel's sensitive ears.
- ↑ This is a slightly altered version of this quote from English philosopher Sir Thomas Browne.
- ↑ This quotation is a slightly altered version of the first stanza of the poem, "The Reaper And The Flowers," by Henry Wadsworth Longfellow.
- ↑ Loosely cited from a poem by English writer William Morris, namely "Down Among the Dead Men".
- ↑ According to Johann Weyer's Pseudomonarchia Daemonum, Raym (or more prominently Räum or Raum, respectively) is a Great Earl of Hell, ruling thirty legions of demons. He is depicted as a crow which adopts human form at the request of the conjurer. Raym steals treasures out of kings' houses, carrying them where he wishes, and destroys cities and dignities of men (he is said to have great dispraise for dignities). He can also tell things past, present and future, and reconcile friends and foes.
- ↑ Refers to a passage from the Book of Revelation (6:12).
- ↑ PC Power #33: Early on in the game, a 'sound' theme is evident - for example, in one room if you touch the floor a bell chimes, waking, and annoying the resident spirit. Later on, in a room with a frozen floor, cracking the ice alerts local demons - the sound echoing through the silent corridors. The story behind the sound themeisn't a long one; "I was sat there one day and thought, ooh, wouldn't that be nice," Paul Green told me.