The Traps appear in Raquia, inactive at first but afflicting us in case we awoke Raysiel at some point during our stay in his palace.
- Steel Trap Doors
- Moving Hedges that reconfigurate the layout
- Pitfalls
- Piercing Fences that abruptly shoot up from the ground
- "Nasty Chainsaw[s]"[1]
- "Naughty Mincing Machine"[2].
Traps are also mentioned in the PC Format Timeline, in reference to the Seals:
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